#version 320 es
//输入布局限定符声明一个16 X 16(Xl)
//的本地工作组
layout (local_size_x=16, local_size_y=16) in;

layout (binding = 0, rgba8ui) highp uniform uimage2D demoimgbuffer; //gl es必须指明精度
void main(void)
{
    imageStore(demoimgbuffer,
               ivec2(gl_GlobalInvocationID.xy),
                uvec4(gl_GlobalInvocationID.xy,0,255));
}
